Gaming
AI content
21
Jul
A Summary of AlphaZero – Training an agent to play classical games Tabula Rasa
Author : Shubha Manikarnike Submitted on : 5 Sep 2020 Abstract – This paper explains the AlphaGoZero algorithm which was developed by Google Deepmind. It achieved super human performance in the Game of GO. It discusses Monte Carlo Tree Search (MCTS) algorithm which is integrated with an Actor Critic approach. The agent learns how to […]
20
Aug
AlphaZero with Monte Carlo Tree Search
#CellStratAILab #disrupt4.0 #WeCreateAISuperstars #WhereLearningNeverStops In recent weeks, I had presented a session on “AlphaZero with Monte Carlo Tree Search” algorithm at the CellStrat AI Lab. This is an algorithm developed by Google Deepmind in 2016. It mastered the game of GO and beat the 18-time world champion at the time Lee Sedol. Go is an ancient Chinese abstract strategy […]